Sunday 12 November 2017

Computer Graphics 1- How to draw a DDA Line Algorithm ?

 DDA Line Algorithm ,


#include<stdio.h>
#include<conio.h>
#include<graphics.h>
void main()
{
int x1,y1,x2,y2,dx,dy,i,length;
float x,y,xinc,yinc;
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc\\bgi");
printf("enter x coordinates");
scanf("%d%d",&x1,x2);
printf("enter y coordinates");
scanf("%d%d",&y1,y2);
dx=x2-x1;
dy=y2-y1;
if(abs(dx)>abs(dy))
length=abs(dx);
else
length=abs(dy);
xinc=dx/(float)length;
yinc=dy/(float)length;
x=x1;
y=y1;
putpixel(x,y,7);
for(i=0;i<length;i++)
{
putpixel(x,y,7);
x=x+xinc;
y=y+yinc;
delay(10);
}
getch();
closegraph();
}

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